Lowering the Learning Curve for 3D Asset Creation (Unavailable for Cycle 2 Applications)

When you are ready to apply to participate in the program, you can find more information here.

Assigned Supervisor

Kayle Karbowski

Question

Which new technologies, platforms, and workflows lower the technical learning curve for artists and designers looking to work across physical and digital 3D platforms?

Examples of platforms that could be investigated:

  • 3D scanning

  • VR Sculpting

  • Tablet Based 3D applications

  • 3D printing

Successful Submission Criteria

  • Explain the significance of this accessible approach, including specific use cases for educational and professional contexts.

  • Assess the efficiency and accessibility of the proposed workflow in reducing the overall learning curve for beginners or non-specialists. If it’s concluded that this is not an efficient workflow, provide an explanation as to why and offer suggestions for other inquiries.

  • Provide a cohesive step-by-step process that incorporates all elements of the proposed workflow, including detailed visual documentation (screenshots, videos, or sketches) of each stage in the workflow, showcasing how each tool contributes to the creation of the final 3D asset.

  • A 3D-printed object or a digital 3D asset created using the proposed accessible workflow, supported by documentation of the process (screenshots, photos, video clips). If the workflow did not result in a complete asset, an incomplete asset can be substituted with a critical explanation of how the workflow’s shortcomings resulted in the incomplete asset.